Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE TEENAGE MUTANT NINJA TURTLES GAME?
LOADING…
MINIATURE MAGIC • The Ninja Turtles and Space Invaders are getting the Quarter Arcades treatment
Not everybody was kung fu fighting
Loveless logos
Space Runaway • Sergei Kolobashkin on meching a new Nineties-themed shmup
THE LATEST NEWS FROM APRIL 2006
Freeway • AVIAN FROGGER
THE HISTORY OF: TEENAGE MUTANT NINJA TURTLES • SOME LICENSED CHARACTERS MAKE FOR GREAT GAMES, BUT THE RADICAL HALF-SHELLED HEROES HAVE MANAGED TO ACHIEVE GREATNESS REPEATEDLY – THOUGH NOT ALWAYS CONSISTENTLY. WE LOOK BACK AT THREE DECADES OF TURTLES, FROM THE BAD TO THE RAD
REPTILE ROOTS • JUST WHERE DO THOSE MAGNIFICENT MUTANTS COME FROM?
LICENSED LEGACY • AFTER THE SUCCESS OF THE TURTLES, KONAMI WENT BIG ON BEAT-’EM-UP TIE-INS
MUST-HAVE MUTATIONS
DELIVERY? HO, COLLECTION • HOW KONAMI’S CLASSICS HAVE RETURNED VIA THE COWABUNGA COLLECTION
CROSSOVER CAPERS • SOME OF THE PARTIES THE FEARSOME FOURSOME HAVE BEEN INVITED TO CRASH
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
SABRE WULF ULTIMATE GUIDE • TWICE AS EXPENSIVE AS PREVIOUS ULTIMATE GAMES AND SOLD IN PRESTIGE PACKAGING, SABRE WULF WAS AN INTENSE SAFARI ADVENTURE RENDERED IN VIBRANT HUES. WELCOME TO ITS JUNGLE, YOU’RE GOING TO NEED A GUIDE
CONVERSION CAPERS • THE PROS AND CONS OF THE VARIOUS VERSIONS
SURVIVING SABRE WULF • HOW TO GET THROUGH THE ULTIMATE JUNGLE ADVENTURE
DEVELOPER Q&A • GREG DUDDLE ON CONVERTING SABRE WULF TO THE C64
THE MAKING OF: THE FEAR: STORM II • FEATURING A HACKNEYED PLOT AND SWORD-AND-SORCERY COVER ART, THE SEQUEL TO STORM WAS THE COMPUTER-GAME EQUIVALENT OF A DEATHSTALKER MOVIE – WHICH MEANT IT WAS CHEAP YET CHEERFUL. JOIN US AS WE TELL THE TALE BEHIND THE FEAR
MAD For It • FOUR OF THE BEST GAMES RELEASED ON THE MAD LABEL
A TRIBUTE TO: HEWSON • FROM ITS HUMBLE BEGINNINGS OF SPACE INVADERS CLONES ON THE ZX81, HEWSON CONSULTANTS (LATTERLY HEWSON) BECAME ONE OF THE MOST LOVED AND RESPECTED SOFTWARE HOUSES OF THE EIGHTIES. JOIN RETRO GAMER AS WE CELEBRATE SOME OF ITS FANTASTIC GAMES ALONGSIDE FOUNDER ANDREW HEWSON
The Jungle Book • “FORGET ABOUT YOUR WORRIES AND YOUR STRIFE”
THE MAKING OF: FIGHTIN’ SPIRIT • From the passionate region of Sicily, comes one strong contender for the bestlooking fighting game on Amiga, which successfully applied the SNK lesson to the home computer. This is the story of Fightin’ Spirit
CUNNING COMBATANTS
BEYOND FIGHTING SPIRIT • Other releases from Light Shock Software
HERE COME NEW CHALLENGERS! • Key Amiga games Fightin’ Spirit faced off against
Arcade Power Stick II
ULTIMATE GUIDE: CANNON DANCER • THIS OBSCURE ARCADE ACTION GAME ACTED AS AN UNOFFICIAL CONTINUATION OF THE STRIDER SERIES, AND WOWED PLAYERS WITH ITS VIBRANT COLOURS, OUTLANDISH BOSSES AND IMAGINATIVE...